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| | Nintendo Wii Controller
The Wii Remote, also nicknamed "Wiimote,"
is the primary controller for Nintendo's Wii console. The main feature of the
Wii Remote is its motion sensing capability, which allows the user to interact
with and manipulate items on screen via movement and pointing, as well as its
expandability through the use of attachments.
The Wii Remote was announced at the 2005 Tokyo Game Show on September 17, 2005
and has since received much attention due to its unique features and the
contrast between it and typical gaming controllers. Nintendo has announced that
Wii Remote units will retail in Japan for JP¥3,800,[1] in the United States for
US$39.99,[2] in Canada for CA$44.99, in Europe for €39,[3] in the United Kingdom
for £29,[3] in Australia for AU$69.95 and in New Zealand for NZ$99.95. In Japan,
Australia and Europe Wii Play is sold with a Wii Remote for the same price or
cheaper than a normal Wii title.
Design
The Wii Remote is not based on the traditional gamepad controller design of
current gaming consoles, but instead assumes a one-handed remote control-based
design more familiar to the non-gaming public. This was done to make motion
sensitivity more intuitive, as a remote design is fitted perfectly for pointing,
and in part to help the console appeal to a broader audience that includes
non-gamers. The controller communicates wirelessly with the console via
short-range Bluetooth radio, with which it is possible to operate up to 4
controllers as far as 10 meters (approx. 30 ft.) away from the console. However,
for full functionality the Wii Remote must be used within 5 meters of a Wii
sensor bar.[4][5] The controller's symmetrical design allows it to be used
ambidextrously, meaning it can be used by either the right hand or the left
hand. The Wii Remote can also be turned horizontally and used like a Family
Computer / NES controller, or in some cases (like Excite Truck and Sonic and the
Secret Rings) a steering wheel. Nintendo has also hinted at the idea of a single
player holding a Wii Remote in each hand, which would help in creating games
such as boxing (not to be confused with the boxing game found in Wii Sports).
At E3 2006, a few minor changes were made to the controller from the design
presented at the Game Developer's Conference. The controller was made slightly
longer, and a speaker was added to the face beneath the centre row of buttons.
The "B" button became more curved resembling a trigger. The "Start" and "Select"
buttons were changed to plus "+" and minus "–", and the "a" and "b" buttons were
changed to "1" and "2" to differentiate them from the "A" and "B" buttons. Also,
the symbol on the "Home" button was changed from a blue dot to a shape
resembling a home/house, the shape of the power button was circular rather than
rectangular, and the blue LEDs indicating player number are now represented with
small dots instead of Arabic numerals, with "1" being "•", "2" being "••", "3"
being "•••", and "4" being "••••". The Nintendo logo at the bottom of the
controller face was replaced with the Wii logo. Also, the expansion port was
redesigned, with expansion plugs featuring a smaller snap-on design.
Power source
The current design of the Wii Remote uses two AA batteries as a power source,
which can power a Wii Remote for 60 hours using only the accelerometer
functionality and 30 hours using both accelerometer and pointer
functionality.[6] A direct recharging option for the Wii Remote has not yet been
revealed. According to an interview with Nintendo industrial designer Lance
Barr, limitations of the Wii Remote's expansion port make it unlikely that it
will be used for internal battery charging.[7] Nintendo of America's Senior
Director of Public Relations, Beth Llewelyn, has stated that Nintendo "hasn't
quite figured out what to do about power for the Remotes".[8][6] Although the
Wii manual discourages the use of rechargeable batteries, Nintendo's support
website has indicated that NiMH rechargeable batteries may be used.[9]
Colors
At E3 2006, Nintendo displayed white, black, and blue controllers. At a Wii
event held on August 15, 2006 held by THQ, where the publisher's launch titles
were demonstrated to press and children, all the controllers were in a two-toned
scheme, black on the face, gunmetal on the reverse side.[10] The controllers
were glossy on the front, matte on the back, similar to the controllers Nintendo
showed after the 2005 Tokyo Game Show.[11] IGN published numerous photos of the
event featuring the black controllers, but have since taken them down, as well
as requesting their removal at other sites that had republished the photos.[12]
The Wii console launched with only the white model, with Shigeru Miyamoto
commenting that new hues will be provided after supply limitations are resolved,
which will not be until Spring 2007.[13] Currently, controllers are only
available in white.
Strap
The Wii Remote comes with a wrist strap attached to the bottom to ensure the
safety of the device. The Wii console actually displays a caution screen upon
loading a game to warn the player to use the strap in order to avoid the remote
slipping from the grip during erratic movements. Regardless, many people[14] as
well as IGN[15] have reported that the strap tends to break under heavy use,
potentially - given that the player doesn't have a good grip on the device and
moves it with too much force - sending the remote itself flying into various
directions with a powerful force. In response, Nintendo has posted guidelines on
proper use of the strap and the Wii Remote. [16] On December 8, 2006, units with
thicker straps began to appear in some areas of the world.[17] On December 15,
2006, Nintendo denied reports of a Wii wrist strap recall. While Nintendo
refuted claims that 3 million straps had been recalled, it will be providing
replacement wrist straps free of charge for anyone who has broken theirs.[18]
However, the U.S. CPSC has become involved in the "replacement program".[19] The
old 0.6mm diameter strap is replaced by a larger, 1.0mm diameter version.
Memory
The Wii Remote contains 6 kilobytes of internal EEPROM memory[6]. Part of this
memory is available to store up to 10 Mii avatars, which can be transported for
use with another Wii console. At least 4000 bytes are available and unused
before the Mii data, which may be used in future games.
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